7
Journal Articles
3
Books & Chapters
13+
Proceedings
3
Under Review
Journal2026
A Rubric-Guided Multimodal Approach Using High-Capacity LLMs Provides the Most Psychometrically Sound Creativity Assessment in a Learning Game
Creativity Research Journal
Journal2022
The Role of Gamification in Learning
Educational Psychology, 17(62), 107–130 [in Persian]
Journal2020
Investigating the Effect of Using Educational Podcasts on Listening Comprehension of Language Learners
Randwick International of Education and Linguistics Science Journal, 1(1), 101–106
Journal2019
The Effect of Online Multi-Player Educational Computer Games on Social Skills and Cognitive Abilities of Students
Educational Psychology, 15(51), 211–230 [in Persian]
Journal2019
The Effect of Using Computer Games on Students' Cognitive Regulation and Mindfulness
Technology of Education Journal (TEJ), 13(3), 521–535 [in Persian]
Journal2017
The Effect of Educational Augmented Reality on Students' Lifelong Learning and Performance
Technology of Instruction and Learning, 3(9), 63–91 [in Persian]
Journal2017
The Effect of Multiplayer Serious Games on Students' Learning and Motivation
New Media Research, 3(11), 195–223 [in Persian]
Under Review
A Comparative Study of Human and AI Reviews on the Effectiveness of Quizizz for Learning and Engagement
International Journal of Information and Learning Technology
Under Review
Digital Games Can Enhance K–12 Students' 21st-Century Skills: A Systematic Review
Educational Technology Research and Development
Under Review
Game on for Growth Mindset: A Systematic Review of Digital Games Designed to Promote Growth Mindset in PreK–12 Education
Educational Technology Research and Development
Book Chapter2026
Augmenting Human Creativity with Responsible and Ethical Use of Generative AI
In M. Worwood & J.C. Kaufman (Eds.), Generative Artificial Intelligence and Creativity (pp. 87–99). Academic Press.
Book Chapter2026
Creativity and Generative AI
In R.A. Beghetto (Ed.), The Oxford Handbook of AI and Creativity in Education. Oxford University Press.
Book2018
Handbook for Teachers: 90 Minutes Teaching, 90 Minutes Life
Avaye Noor Press [in Persian]
ICLS 2026
Small vs. Large Language Models: Comparing Language Models in Generating Productive Failure Math Problems
ICLS 2026, Irvine, CA — Paper Presentation
ICLS 2026
"I Spend All My Energy Preparing": Balancing AI Automation and Agency for Self-Regulated Learning in SmartFlash
ICLS 2026, Irvine, CA — Paper Presentation
ICLS 2026
Generative AI for Creative Learning in K-12 Education: Insights from a Systematic Scoping Review
ICLS 2026, Irvine, CA — Paper Presentation
AIED 2025
ProductiveMath: A Generative-AI-Powered App to Support Productive Failure Teaching
AIED 2025, Palermo, Italy (pp. 344–351). Springer Nature Switzerland.
ICLS 2025
Improving Pre-K–12 Students' Executive Functions Using Digital Games: A Systematic Review
ICLS 2025, Helsinki, Finland (pp. 826–834)
ICLS 2024
Using Digital Games to Enhance 21st-Century Skills Development in K-12 Education: A Systematic Review
ICLS 2024, Buffalo, NY (pp. 2197–2198)
ICLS 2024
Fostering K-12 Students' Computational Thinking Skills Using Collaborative Technology-Rich Learning Environments: A Systematic Review
ICLS 2024, Buffalo, NY (pp. 786–792)
ISLS 2023
Stealth Assessment: A Systematic Review of the Literature
ISLS 2023, Montreal, Canada