Featured Projects

AI-powered educational tools and research platforms I've designed, co-developed, and studied — spanning intelligent assessment, language learning, and game-based pedagogy.

Demo Video
LegalMind
YouTube · Click to play
AI-Powered Learning Tool 2025–2026

LegalMind

An intelligent platform designed to enhance law students' critical thinking through AI-supported case analysis. The tool uses stealth assessment to measure and scaffold legal reasoning skills without disrupting the natural learning flow. Features a rubric-guided AI evaluation system and personalized feedback engine.

Stealth Assessment Critical Thinking AI Feedback Legal Education Rubric Design

Presented at UF Graduate Student Research Day & College of Education Research Symposium (2026). Also featured at UF Interface Teaching 2026.

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AI Research Platform 2024 · $10,000 Grant

ProductiveMath

PI: Dr: Seyedahmad Rahimi

A human-in-the-loop generative AI web application enabling teachers to create algebra problems that support productive failure pedagogy. Compares small vs. large language models for problem quality, uses a custom rubric for automated assessment. Recognized with a Best Paper Nomination at AIED 2025, Palermo, Italy.

Generative AI LLM Comparison Algebra Education K-12 Teachers Gates Foundation $500K AIED 2025

Rahimi, Esmaeiligoujar et al. — Best Paper Nomination AIED 2025 · Best Poster FERA 2025 · Best Paper Runner-Up UF COE Symposium 2025

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Demo Video
ProductiveMath
YouTube · Click to play
AI Learning Platform 2025–2026

SmarterFlash

A generative AI-powered adaptive flashcard application studying self-regulated learning. Research explored how students balance AI automation with personal agency in knowledge review — revealing that learners spend significant cognitive energy preparing rather than passively consuming AI-generated content. Presented at ICLS 2026, Irvine, CA.

Self-Regulated Learning Generative AI Adaptive Flashcards ICLS 2026

Li, H., Esmaeiligoujar, S., Adhami, N., Li, H., & Huang, R. — International Society of the Learning Sciences 2026, Irvine, CA

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Demo Video
SmarterFlash
YouTube · Click to play
AI Language Tool · Co-Designer 2023–2024

Metalingual

Co-designed an AI-powered platform for enhancing English language learning with a focus on TOEFL speaking preparation. Integrated AI-driven personalized instruction and feedback loops. Conducted user testing to refine functionality and improve user engagement. Presented at AECT 2024, Kansas City.

NLP / AI TOEFL Preparation UX Research Personalized Learning AECT 2024

Kong, L., Esmaeiligoujar, S., Adhami, N., et al. — AECT Conference, Kansas City, MO (2024)

This project is a prototype. For more information, visit the project website.

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Clues in the News
Stealth Assessment · Game-Based 2024

Clues in the News

Designed a game-based stealth assessment system that measures K-12 students' critical thinking skills through news analysis tasks — without students knowing they're being assessed. The system embeds assessment seamlessly into learning activities, eliminating test anxiety while gathering rich performance data.

Stealth Assessment Game-Based Design K-12 News Literacy AECT 2024

Esmaeiligoujar, S., Tanvir, S.H., Bennett, A., Abdrakhmanova, A., & Rahimi, S. — AECT 2024 · UF Interface Teaching 2026 · UF Graduate Student Research Day 2026

Other Research Projects
01
Systematic Review
Digital Games & 21st-Century Skills in K-12
Systematic review on how digital games enhance critical thinking, collaboration, and creativity. Under review at Educational Technology Research and Development.
02
AI & Creativity
Rubric-Guided AI for Creativity Assessment
Multimodal LLM approach for psychometrically sound creativity assessment in educational games. Published in Creativity Research Journal (2026).
03
Systematic Review
Digital Games for Growth Mindset in PreK–12
Systematic review of games designed to promote growth mindset. Presented ICLS 2025, Helsinki. Under review at ETRD.
04
Usability Research
EarSketch Usability Testing
Designed and executed usability tests for EarSketch at UF. Recruited participants, analyzed feedback, and delivered recommendations report.
05
MA Thesis · Game-Based Learning
Kahoot! & Student Learning and Motivation
M.A. thesis on Kahoot! as a game-based learning environment. Funded by Iran's National Elites Foundation. Allameh Tabataba'i University, 2017.
06
Collaborative Learning
Web-Based Collaborative Platforms
Grant-funded research (80M Rial) studying collaborative platforms for learning and motivation in Tehran's 12th district schools. Advised by Dr. Aliabadi.